I’m getting set up at work (my first week at HBO, woo!) and so of course in my free time I am designing GoT emoji????
Ink plus digital color. Random nouns selected from ‘The Great Swamp Mystery’, incorporated into one illustration. Composition inspired by Scandinavian folk art.
I did a thing!
Graceless - The National
hey mcad friends. and other friends. just friends, in general
I was thinking, I beat myself up a lot. It comes and goes in waves. And lately, with graduation coming up soon, and me not knowing what the hell I’m going to do, I’m doing a lot of that. And I was thinking, I know a lot of you do that too. Thinking about the future makes me feel scared and worthless and insecure.
But then I was thinking, I know I have friends who feel like that too, and I would never want any of you to feel that way. You have worked really goddamn hard, and you are talented, amazing people, even if you can’t see it in yourselves, other people see it in you. I know you wouldn’t want me to beat myself up, because I would never want any of you to do it to yourselves.
So if you’re freaking out and senior project is killing you and you’re worried about the future and every time you take any sort of break you feel guilty about it, well, I know that feel. But I value you. And it helps me to value myself when I think of myself as one of you.
in summary: you are good. let’s all try to be nicer to ourselves.
Grave, “an open-world, surrealist survival horror experience where light is your only weapon in a constantly changing reality.” As it’s described, Grave is a survival horror made with the goal to allow players to explore the world in the way that best suits their own tastes. They have described the elements populating the world as having “multiple ways to interact with them” to allow bold adventurers to run off into the night and face the creatures face to face, and cautious survivalists to hole up in bunkers at night to wait out the monster onslaught. The developers describe their world as Dali-inspired, and explain that it physically transforms overnight to make every day a unique experience. Your character is never equipped with a gun or melee weapon, instead having to rely on flashlights, matches, gasoline, and firecrackers to combat the light and sound-sensitive monsters populating the world. Ripples in the landscape create misplaced patches of city, forest, oasis, or spawn strange artifacts. The story is described as procedural, leaving the player to explore the world to gather clues to what exactly is going on while they forage for supplies to survive.
They’re only about 1/6th of the way to full funding with 19 days left to go, a pledge as low as $10 can get you a copy of the game’s story mode, it could be worth checking out if you like horror games.
Space, thought Wheatley, was big…
Chapter 1 credits:
Author - Waffleguppies
Narrator - Talythia Starseeker
GLaDOS - Jessica Eggerth
Wheatley - Harry Callaghan
Space Core (Kevin) - Matthew Zuckerman
Announcer - James Hyett
Chapter 1 image art - Marshtwain
Portal is the property of Valve
Dying from happiness right now! It’s here! And it was worth the wait, it sounds amazing!
I can’t decide if this display in the #MCAD library is brilliant or sad…
it fills me with a longing that cannot be expressed in words